AoeStats
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Lombardia

509377051Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 68m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
1004
+16
🇳🇱 Khmer · Netherlands
999
+17
🇫🇷 Spanish · France
962
+18
🇬🇧 Teutons · United Kingdom
1156
-22
🇺🇸 Slavs · United States
951
-15
929
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,509 10:49 20:30 38:00 ⚔ Archer Rush
31 2,130 10:14 16:02 35:12 ⛏ Fast Castle
17 1,170 12:28 22:26 29:54 ⚔ M@A FC
16 1,103 9:46 18:32 31:03 ⛏ Fast Castle
14 956 10:57 18:23 34:19 ⛏ Fast Castle
14 973 11:23 17:25 32:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,685 27,892 21,590 5,035 112,202 115,570
34,690 33,310 12,790 4,165 84,955 90,699
K
30,735 23,615 14,685 900 69,935 73,925
24,620 19,375 21,095 2,550 67,640 107,117
26,520 13,075 11,485 2,055 53,135 55,136
22,770 14,820 11,270 2,450 51,310 56,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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