AoeStats
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Arena

510595224Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 48m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Cumans · Brazil
986
+17
🇹🇷 Celts · Türkiye
986
+17
🇨🇱 Tupi · Chile
978
+18
🇹🇷 Cumans · Türkiye
951
+19
🇮🇳 Teutons · India
1212
-26
🇮🇳 Burgundians · India
1169
-24
🇮🇳 Slavs · India
883
-12
🇮🇳 Japanese · India
784
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 1,882 9:06 21:51 39:41 ⚔ Towers FC
32 1,581 10:20 19:28 43:45 ⛏ Fast Castle
29 1,407 10:21 16:08 36:08 ⛏ Fast Castle
25 1,207 12:53 17:30 46:43 ⛏ Fast Castle
23 1,120 11:43 16:43 — ⛏ Fast Castle
22 1,075 11:20 22:24 37:51 ⚔ Champis into Towers
21 1,023 9:35 25:57 42:03
13 629 12:00 34:44 48:02 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,010 16,100 11,120 200 48,430 69,477
21,515 15,210 9,690 1,500 47,915 56,482
16,575 15,955 8,595 3,125 44,250 50,963
10,565 13,720 9,690 835 34,810 48,680
10,940 11,615 9,745 1,675 33,975 37,650
15,260 10,530 5,325 1,295 32,410 36,487
14,595 10,474 5,415 1,640 32,124 35,247
8,025 7,028 700 1,080 16,833 20,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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