AoeStats
← siyah1903beyaz80

Arena

510289020Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 49m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
976
+14
🇹🇷 Cumans · Türkiye
944
+16
🇵🇱 Poles · Poland
937
+16
🇨🇿 Turks · Czechia
906
+17
🇹🇷 Persians · Türkiye
1004
-18
🇺🇸 Ethiopians · United States
955
-17
🇨🇳 Dravidians · China
918
-15
🇿🇦 Magyars · South Africa
870
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,855 10:06 14:08 30:15 ⛏ Fast Castle
22 1,097 13:16 25:16 35:10 ⚔ Drush
22 1,080 9:56 17:56 28:58 ⛏ Fast Castle
21 1,031 9:40 18:16 26:07 ⛏ Fast Castle
18 906 13:18 19:58 31:37 ⛏ Fast Castle
17 864 9:40 16:39 32:19 ⛏ Fast Castle
16 813 11:11 16:50 35:10 ⛏ Fast Castle
13 655 9:46 20:04 28:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,785 11,050 19,355 2,900 69,090 73,737
25,960 8,111 20,295 850 55,216 78,641
16,750 17,565 10,845 3,650 48,810 60,736
16,625 21,186 7,930 2,150 47,891 69,983
18,510 11,425 9,620 6,430 45,985 53,279
18,340 21,310 4,445 1,700 45,795 52,540
21,760 8,190 11,960 880 42,790 45,248
10,735 6,955 2,475 750 20,915 25,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.