AoeStats
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Arena

509880357Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 58m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇬 Hindustanis · Kyrgyzstan
1202
+14
🇵🇱 Byzantines · Poland
1198
+14
🇳🇱 Bohemians · Netherlands
1165
+15
1165
+15
🇹🇼 Franks · Taiwan
1186
-16
🇭🇰 Khmer · Hong Kong SAR China
1171
-15
🇯🇵 Ethiopians · Japan
1147
-14
🇨🇳 Mongols · China
1121
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,240 10:24 14:38 29:02 ⛏ Fast Castle
38 2,249 10:03 14:05 43:37 ⛏ Fast Castle
36 2,117 11:25 16:19 31:34 ⛏ Fast Castle
28 1,665 12:07 15:57 29:26 ⛏ Fast Castle
28 1,638 10:14 13:58 39:04 ⛏ Fast Castle
27 1,584 11:06 15:47 49:53 ⛏ Fast Castle
24 1,415 10:28 14:34 25:05 ⛏ Fast Castle
19 1,130 11:27 16:09 35:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,105 12,290 22,730 3,550 81,675 87,458
27,845 20,246 21,590 2,050 71,731 82,742
25,505 21,165 19,730 4,100 70,500 81,248
9,750 28,505 25,235 6,500 69,990 73,096
23,765 22,424 15,065 6,055 67,309 86,259
20,800 17,085 7,950 3,880 49,715 67,375
20,405 14,215 8,525 2,800 45,945 54,544
12,120 11,170 4,425 1,810 29,525 31,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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