Four Lakes
508181326Analyzed1v1 RM
·
11d ago on Sep 21, 2026·
36m 53s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
雙子座ovu/6's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
雙子座ovu/6
D
Feudal Age
10:44
vs 10:51
top 46%
Castle Age
24:54
vs 20:09
btm 10%
Imperial Age
—
vs 36:23
btm 0%
eAPM
17
vs 32
btm 14%
First military
11:40
vs 12:45
top 36%
▼
Slow Castle Age at 24:54 — slower than 90% of analysed players on Four Lakes
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom after the Feudal click (26:15) — usually safest before it
▼
Town centers idle 5:29 of the first 24:54 — keep villagers queued
I don't care anymore
D
Feudal Age
11:44
vs 10:51
btm 26%
Castle Age
22:18
vs 20:09
btm 27%
Imperial Age
—
vs 36:23
btm 0%
eAPM
15
vs 32
btm 9%
First military
24:04
vs 12:45
btm 3%
▼
Low eAPM (15) — busier hands win idle time back
▼
First military only at 24:04 (Samurai) — later than 97% of analysed players on Four Lakes
▼
Town centers idle 4:08 of the first 22:18 — keep villagers queued