AoeStats
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Arabia

507672591Analyzed
1v1 RM · 12d ago on Sep 19, 2026· 69m 37s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
479
+14
🇹🇷 Turks · Türkiye
437
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 1,191 12:39 19:11 33:33 ⛏ Fast Castle
11 799 10:48 30:55 42:18

Resources

Player Food Wood Gold Stone Spent Collected
39,635 30,640 20,160 5,250 95,685 120,722
31,560 16,415 9,880 2,780 60,635 65,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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