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Arena

510737521Analyzed
4v4 RM · 4h ago on Oct 2, 2026· 45m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Tatars · Australia
823
+12
🇨🇳 Teutons · China
748
+15
🇨🇳 Chinese · China
748
+15
🇮🇳 Berbers · India
731
+17
🇪🇸 Bengalis · Spain
781
-16
🇮🇪 Khitans · Ireland
740
-15
🇺🇸 Bulgarians · United States
725
-14
🇳🇱 Persians · Netherlands
707
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,117 12:51 20:26 39:26 ⛏ Fast Castle
26 1,192 10:25 17:12 41:18 ⛏ Fast Castle
22 1,013 9:48 15:01 30:26 ⛏ Fast Castle
16 720 9:59 20:38 38:26 ⛏ Fast Castle
16 729 10:49 19:38 35:54 ⛏ Fast Castle
15 690 13:16 23:57 — ⛏ Fast Castle
15 674 11:00 18:19 31:13 ⛏ Fast Castle
5 213 17:56 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
23,155 16,825 12,420 1,700 54,100 74,058
12,140 18,930 12,485 3,200 46,755 56,166
18,675 11,940 13,070 2,150 45,835 47,752
22,575 10,350 9,800 2,250 44,975 48,165
11,220 10,190 5,805 2,640 29,855 31,842
14,785 10,620 2,225 2,150 29,780 32,900
9,370 4,775 1,695 1,880 17,720 22,332
3,155 1,530 160 0 4,845 7,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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