AoeStats
← Phina7x

African Clearing

510494069Analyzed
2v2 RM · 11h ago on Oct 1, 2026· 54m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Mongols · Pakistan
954
+14
🇨🇿 Franks · Czechia
908
+35
🇦🇷 Poles · Argentina
905
-15
🇨🇱 Chinese · Chile
899
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,068 13:56 22:10 39:37 ⚔ FC into Scouts
20 1,113 14:50 26:51 42:35 ⚔ Scouts FC
18 960 15:53 21:32 43:13 ⛏ Fast Castle
10 519 15:21 21:11 40:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,620 20,550 12,250 2,105 52,525 69,202
22,600 11,609 12,845 2,365 49,419 58,361
19,800 12,645 6,480 2,350 41,275 48,265
12,230 14,615 9,955 2,155 38,955 51,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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