AoeStats
← Phina7x

Baltic

510484114Analyzed
2v2 RM · 13h ago on Oct 1, 2026· 37m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
920
+17
🇨🇱 Goths · Chile
915
+17
🇨🇦 Bohemians · Canada
962
-18
🇨🇦 Burgundians · Canada
919
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,010 11:19 18:10 — ⛏ Fish Boom FC into Galleys
23 847 11:05 16:20 — ⛏ Fast Castle
21 791 10:55 17:07 — ⛏ Fish Boom FC
10 393 10:49 17:18 36:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,250 10,205 4,015 1,500 24,970 32,672
11,115 8,565 3,970 200 23,850 27,503
11,730 7,075 3,040 750 22,595 31,778
6,455 6,915 1,800 650 15,820 21,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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