AoeStats
← Phina7x

Yucatan

510479279Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 71m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
947
+15
🇨🇦 Burgundians · Canada
920
+17
🇦🇷 Portuguese · Argentina
936
-16
🇨🇱 Japanese · Chile
931
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 3,718 11:46 17:41 38:33 ⛏ Fast Castle
23 1,651 11:56 19:53 35:39 ⛏ Fast Castle
21 1,517 12:27 18:39 41:52 ⛏ Fast Castle
12 892 11:40 17:39 34:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,910 31,042 22,420 5,800 82,172 89,360
34,300 13,489 30,470 850 79,109 94,682
19,720 28,285 15,455 5,955 69,415 82,172
32,290 14,145 15,750 2,160 64,345 104,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.