AoeStats
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Arena

509799952Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 61m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
792
+15
🇨🇦 Wei · Canada
756
+17
🇺🇸 Bohemians · United States
716
+19
🇨🇳 Malians · China
805
-18
🇮🇩 Goths · Indonesia
772
-17
🇨🇱 Khmer · Chile
748
-26
Player eAPM Actions Feudal Castle Imperial Opening
40 2,480 10:09 16:47 34:42 ⛏ Fast Castle
28 1,748 11:18 15:03 32:03 ⛏ Fast Castle
22 1,364 9:53 15:51 31:27 ⛏ Fast Castle
22 1,345 11:49 18:29 33:25 ⛏ Fast Castle
19 1,189 12:02 19:02 36:46 ⛏ Fast Castle
10 637 23:18 35:36 61:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,755 15,665 23,820 4,125 79,365 94,704
29,625 24,863 10,220 4,185 68,893 70,623
20,775 16,395 17,820 2,260 57,250 66,876
14,625 23,355 14,630 4,210 56,820 106,234
10,925 22,945 14,885 2,150 50,905 83,504
5,495 10,985 3,100 940 20,520 22,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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