AoeStats
← Ignacioarmez

Arena

509744686Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 32m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
773
+19
🇺🇸 Portuguese · United States
710
+21
🇨🇱 Khmer · Chile
710
+38
🇦🇷 Berbers · Argentina
887
-22
🇦🇷 Magyars · Argentina
850
-21
🇦🇷 Aztecs · Argentina
770
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 1,057 12:17 19:31 31:41 ⛏ Fast Castle
22 706 9:55 16:14 32:23 ⛏ Fast Castle
20 657 12:41 17:19 30:37 ⛏ Fast Castle
18 583 16:22 — —
16 525 12:29 21:52 — ⛏ Fast Castle
13 418 14:32 22:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,565 19,275 1,750 750 30,340 31,378
10,990 7,665 2,630 850 22,135 25,022
7,630 4,710 3,350 1,400 17,090 19,314
8,025 7,000 420 210 15,655 18,522
8,170 5,260 1,805 100 15,335 19,641
3,575 2,875 0 230 6,680 7,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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