AoeStats
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Arena

509115190Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 51m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
754
+17
🇵🇱 Slavs · Poland
748
+17
🇹🇷 Turks · Türkiye
725
+18
🇿🇦 Vietnamese · South Africa
787
-17
🇪🇸 Turks · Spain
778
-18
🇨🇱 Khmer · Chile
756
-34
Player eAPM Actions Feudal Castle Imperial Opening
40 2,021 12:26 24:39 38:24 ⚔ Scout Rush
34 1,742 11:54 20:04 36:16 ⛏ Fast Castle
25 1,296 12:02 23:15 36:56 ⚔ Archers into Towers
21 1,083 10:32 16:27 30:58 ⛏ Fast Castle
13 675 10:34 23:43 — ⚔ Skirmisher Rush
10 488 10:52 19:01 24:23 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
20,965 12,180 15,240 1,700 50,085 61,998
11,235 30,085 3,900 2,310 47,530 48,243
20,540 18,730 5,385 750 45,405 55,037
17,440 10,720 10,235 2,600 40,995 42,448
16,215 15,013 3,360 775 35,363 39,100
16,060 7,045 8,580 1,845 33,530 35,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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