AoeStats
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Arabia

506241700Analyzed
3v3 RM · 18d ago on Sep 12, 2026· 63m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
845
+10
🇨🇱 Cumans · Chile
680
+16
🇹🇷 Ethiopians · Türkiye
475
+25
🇳🇴 Burgundians · Norway
704
-17
🇳🇴 Cumans · Norway
682
-17
🇳🇴 Britons · Norway
681
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,238 11:31 21:43 39:18 ⚔ Archer Rush
28 1,779 11:24 24:15 32:37 ⛏ Fast Castle
23 1,482 11:42 29:42 38:42 ⚔ M@A Rush
18 1,141 10:01 19:59 47:21 ⛏ Fast Castle
18 1,117 12:53 26:43 43:38 ⚔ Scout Rush
18 1,132 11:24 24:46 33:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,435 9,769 17,045 1,400 64,649 90,392
16,950 23,786 20,315 2,355 63,406 79,767
17,405 24,068 17,160 4,085 62,718 86,067
23,205 17,493 13,380 2,160 56,238 60,602
21,055 9,790 11,375 3,985 46,205 47,044
17,805 12,616 11,635 2,295 44,351 52,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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