AoeStats
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Arabia

507975047Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 29m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
822
+12
🇩🇪 Magyars · Germany
822
+12
🇨🇳 Italians · China
756
-14
🇩🇪 Britons · Germany
689
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 1,452 10:33 19:52 — ⚔ Scout Rush
13 383 10:21 15:55 — ⛏ Fast Castle
11 336 9:50 15:26 — ⛏ Fast Castle
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,240 5,375 795 200 14,610 17,579
5,025 3,890 1,425 200 10,540 11,225
2,750 1,820 400 650 5,620 5,406
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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