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African Clearing

510350945Analyzed
2v2 RM · 15h ago on Sep 30, 2026· 5m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Mongols · Uruguay
1654
+17
🇨🇦 Celts · Canada
1331
+28
🇨🇳 Magyars · China
1661
-23
🇨🇳 Huns · China
1654
-22
Player eAPM Actions Feudal Castle Imperial Opening
52 286 — — —
50 275 — — —
20 112 — — —
7 41 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 525 0 100 1,325 607
600 300 0 100 1,000 630
500 275 50 100 925 314
400 350 0 100 850 385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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