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African Clearing

510311168Analyzed
4v4 RM · 21h ago on Sep 30, 2026· 43m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1852
+9
🇺🇸 Spanish · United States
1631
+18
🇨🇳 Magyars · China
1556
+21
🇯🇵 Maya · Japan
1340
+91
🇨🇴 Mongols · Colombia
1675
-20
🇨🇳 Huns · China
1665
-19
🇨🇳 Magyars · China
1656
-19
🇨🇳 Mapuche · China
1646
-18
Player eAPM Actions Feudal Castle Imperial Opening
55 2,407 11:48 20:37 39:13 ⚔ Scout Rush
49 2,123 14:23 18:14 — ⛏ Fast Castle
44 1,936 11:03 23:14 — ⚔ Scout Rush
43 1,868 12:54 17:15 37:50 ⛏ Fast Castle
39 1,703 12:02 25:00 — ⚔ Skirms into Towers
39 1,721 12:32 23:25 — ⚔ M@A FC into Archers
36 1,552 11:49 24:11 — ⚔ Scout Rush
31 1,373 12:05 17:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,690 13,402 9,780 3,105 43,977 46,586
15,035 14,313 9,245 1,900 40,493 42,182
13,010 11,078 3,575 2,000 29,663 32,109
11,160 8,154 4,020 1,370 24,704 25,810
10,805 8,486 3,495 1,275 24,061 24,159
6,815 7,688 3,375 850 18,728 18,970
9,395 5,051 820 3,200 18,466 20,838
7,225 4,449 565 1,700 13,939 13,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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