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African Clearing

510288781Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 40m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1792
+9
🇦🇷 Mongols · Argentina
1759
+11
🇨🇳 Berbers · China
1748
+11
🇨🇳 Magyars · China
1717
+12
🇨🇳 Huns · China
1651
-11
🇨🇳 Magyars · China
1642
-11
🇨🇳 Magyars · China
1630
-11
🇫🇷 Spanish · France
1623
-10
Player eAPM Actions Feudal Castle Imperial Opening
66 2,706 10:57 27:00 — ⚔ Archer Rush
55 2,244 12:18 16:37 38:11 ⛏ Fast Castle
54 2,186 11:31 22:50 — ⚔ Scout Rush
51 2,060 10:35 18:40 40:00 ⚔ Scout Rush
49 2,007 10:56 22:30 — ⚔ Scouts into Towers
40 1,617 11:41 18:30 33:59 ⚔ Scout Rush
32 1,324 14:05 18:27 — ⛏ Fast Castle
31 1,248 11:23 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,540 12,839 14,990 1,050 52,419 55,382
16,275 8,272 5,000 1,600 31,147 34,973
11,765 13,091 4,125 1,600 30,581 31,104
11,045 10,640 5,435 1,175 28,295 31,275
7,620 9,752 3,110 1,020 21,502 21,983
8,900 6,167 700 1,350 17,117 18,426
7,910 2,735 3,650 725 15,020 14,764
4,800 3,357 100 1,660 9,917 10,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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