AoeStats
← 只会打步弓

Arabia

510283126Analyzed
1v1 RM · 1d ago on Sep 30, 2026· 48m 0s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mapuche · China
1948
+22
🇮🇹 Mongols · Italy
2084
-22
Player eAPM Actions Feudal Castle Imperial Opening
60 2,865 8:56 21:13 36:40 ⚔ Scouts into Archers
49 2,341 10:27 20:17 36:00 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,245 23,618 7,780 3,085 53,728 55,430
15,450 16,560 11,000 2,820 45,830 48,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.