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Arena

509915870Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 52m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Poles · Czechia
1766
+10
🇷🇺 Byzantines · Russia
1758
+10
🇦🇷 Bengalis · Argentina
1638
+15
🇲🇽 Malay · Mexico
1580
+16
🇨🇳 Huns · China
1645
-14
🇨🇳 Persians · China
1630
-13
🇨🇳 Bohemians · China
1617
-13
🇮🇳 Mongols · India
1562
-11
Player eAPM Actions Feudal Castle Imperial Opening
63 3,269 11:12 14:50 25:32 ⚔ FC into Archers
55 2,882 9:35 13:03 26:22 ⛏ Fast Castle
52 2,705 10:15 14:05 28:57 ⛏ Fast Castle
45 2,358 10:28 14:31 27:30 ⚔ FC into Scouts
39 2,020 10:29 14:10 28:23 ⛏ Fast Castle
35 1,799 10:13 14:28 34:03 ⛏ Fast Castle
35 1,827 9:36 14:25 29:50 ⛏ Fast Castle
33 1,715 11:40 15:12 32:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,485 23,925 26,230 4,980 99,620 108,158
42,160 26,530 22,865 3,100 94,655 104,152
49,705 16,985 25,895 1,750 94,335 107,153
32,785 39,489 13,260 2,695 88,229 89,598
44,560 17,745 13,650 2,900 78,855 91,674
19,525 25,930 15,560 4,230 65,245 77,957
17,450 18,182 6,235 2,015 43,882 48,844
17,900 14,380 6,415 1,750 40,445 45,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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