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Fortress

509909583Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 36m 25s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1642
+14
🇨🇳 Huns · China
1630
+15
🇨🇳 Persians · China
1615
+15
🇨🇳 Bohemians · China
1601
+16
🇹🇷 Byzantines · Türkiye
1664
-17
🇻🇳 Persians · Vietnam
1645
-17
🇧🇾 Hindustanis · Belarus
1570
-14
🇺🇸 Mongols · United States
1536
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,468 7:41 11:16 24:15 ⛏ Fast Castle
40 1,459 6:47 10:14 23:09 ⛏ Fast Castle
39 1,417 7:34 11:24 27:45 ⛏ Fast Castle
39 1,405 6:33 10:48 26:18 ⛏ Fast Castle
37 1,353 8:03 11:41 26:36 ⛏ Fast Castle
36 1,322 6:42 11:13 26:33 ⛏ Fast Castle
34 1,253 7:45 11:13 27:40 ⛏ Fast Castle
33 1,184 8:54 12:52 27:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,735 15,290 13,145 2,790 57,960 60,646
25,760 18,050 8,850 2,910 55,570 57,847
20,060 19,010 12,670 2,350 54,090 61,898
21,570 13,415 8,825 2,900 46,710 53,403
20,240 14,950 8,800 1,845 45,835 48,198
14,250 13,391 8,150 3,680 39,471 46,294
16,035 14,625 6,815 950 38,425 45,819
18,250 15,742 3,255 960 38,207 45,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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