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Oasis

509400442Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 42m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1555
+14
🇩🇪 Muisca · Germany
1505
+17
🇮🇳 Magyars · India
1484
+17
🇨🇦 Maya · Canada
1458
+18
🇨🇳 Maya · China
1549
-17
🇨🇳 Mongols · China
1520
-17
🇨🇳 Huns · China
1511
-17
🇨🇳 Persians · China
1486
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,247 10:10 13:38 27:20 ⛏ Fast Castle
49 2,100 9:13 20:01 28:38 ⚔ Archer Rush
40 1,701 8:55 19:25 33:13 ⛏ Fast Castle
38 1,612 11:40 16:16 38:10 ⛏ Fast Castle
36 1,526 12:41 15:50 30:44 ⛏ Fast Castle
32 1,381 11:46 15:49 31:05 ⛏ Fast Castle
27 1,134 11:02 17:03 40:07 ⛏ Fast Castle
26 1,096 8:15 16:57 32:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,780 17,890 18,320 2,350 71,340 78,896
29,380 15,740 14,030 1,700 60,850 71,641
18,550 23,345 11,260 1,050 54,205 70,988
14,280 18,068 13,740 1,600 47,688 54,917
13,900 18,250 8,080 5,040 45,270 47,493
13,255 16,762 9,895 1,675 41,587 44,277
12,725 10,163 8,565 1,140 32,593 35,893
12,625 8,769 2,805 1,785 25,984 31,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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