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Arabia

507497742Analyzed
1v1 RM · 13d ago on Sep 18, 2026· 50m 5s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1964
+12
🇨🇳 Mapuche · China
1864
-12
Player eAPM Actions Feudal Castle Imperial Opening
94 4,687 8:27 18:23 39:19 ⚔ Scouts into Archers
47 2,363 9:13 19:26 43:26 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,210 26,336 12,920 2,365 74,831 76,395
23,290 14,909 11,050 1,170 50,419 54,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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