AoeStats
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Arabia

509238097Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 37m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1220
+38
🇧🇷 Gurjaras · Brazil
1167
+17
🇨🇴 Magyars · Colombia
1232
-18
🇨🇴 Franks · Colombia
1144
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,741 9:11 21:23 35:21 ⚔ M@A FC
40 1,528 10:28 24:55 — ⚔ Scouts into Archers
39 1,484 11:26 19:03 —
33 1,248 9:49 23:30 — ⚔ Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,980 11,003 6,170 1,800 38,953 46,514
11,325 10,638 6,350 3,010 31,323 34,933
9,510 10,049 4,540 975 25,074 28,778
11,160 9,870 2,945 850 24,825 26,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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