AoeStats
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Arabia

509229205Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 36m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1226
+14
🇪🇸 Vietnamese · Spain
1199
+15
🇨🇴 Maya · Colombia
1234
-16
🇨🇴 Ethiopians · Colombia
1138
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 1,864 10:37 19:16 — ⚔ Scouts FC
52 1,892 8:58 22:17 — ⚔ Archer Rush
49 1,772 10:00 22:04 — ⚔ Scout Rush
39 1,395 10:30 24:43 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,400 10,340 3,160 200 27,100 30,421
8,985 9,193 5,255 200 23,633 27,121
8,515 9,405 4,850 100 22,870 25,165
7,110 6,968 2,040 250 16,368 17,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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