AoeStats
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Arabia

509225007Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 36m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1218
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1118
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1207
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1207
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Player eAPM Actions Feudal Castle Imperial Opening
43 1,567 10:18 26:01 — ⚔ Tower Rush
42 1,535 9:19 29:43 — ⚔ Scouts into Archers into Skirms
39 1,405 10:54 23:12 — ⚔ Scout Rush
17 607 10:57 23:13 —

Resources

Player Food Wood Gold Stone Spent Collected
10,110 6,900 2,045 0 19,055 20,312
8,250 5,533 1,895 1,725 17,403 20,414
7,270 5,245 2,530 100 15,145 16,275
5,735 4,473 1,790 200 12,198 12,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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