AoeStats
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Black Forest

503259409Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 52m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
554
+15
🇲🇽 Vietnamese · Mexico
539
+15
🇲🇽 Vietnamese · Mexico
492
+17
🇹🇷 Teutons · Türkiye
596
-19
🇨🇴 Franks · Colombia
504
-15
🇵🇾 Khmer · Paraguay
468
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,148 14:01 19:13 32:13 ⛏ Fast Castle
17 899 12:43 18:28 36:34 ⛏ Fast Castle
15 798 16:26 24:24 41:03 ⛏ Fast Castle
12 638 16:29 31:35 41:49 ⛏ Fast Castle
11 579 19:43 25:41 45:22 ⛏ Fast Castle
5 282 22:19 26:43 36:04 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
18,765 14,722 7,660 3,125 44,272 45,515
16,600 15,693 7,725 3,075 43,093 52,353
18,855 14,185 7,910 1,605 42,555 73,816
10,920 13,482 8,955 3,070 36,427 58,698
10,065 8,779 2,660 2,670 24,174 37,793
8,625 5,033 4,455 650 18,763 24,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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