AoeStats
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Black Forest

510578327Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 53m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1033
+15
🇨🇳 Italians · China
1026
+16
🇨🇳 Wei · China
1024
+16
🇨🇳 Vietnamese · China
989
+17
🇨🇳 Spanish · China
1056
-17
🇲🇽 Celts · Mexico
1038
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🇹🇼 Vikings · Taiwan
1011
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🇨🇦 Aztecs · Canada
976
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Player eAPM Actions Feudal Castle Imperial Opening
26 1,381 11:04 17:18 30:07 ⛏ Fast Castle
22 1,187 13:35 19:58 32:53 ⛏ Fast Castle
22 1,187 12:32 18:12 35:58 ⛏ Fast Castle
18 992 10:56 19:35 30:54 ⛏ Fast Castle
18 955 12:06 16:48 34:14 ⛏ Fast Castle
17 888 11:26 18:37 30:22 ⛏ Fast Castle
16 854 11:37 20:51 31:19 ⛏ Fast Castle
14 761 12:56 17:58 32:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,370 16,448 24,620 4,530 90,968 113,141
43,245 12,841 12,895 3,100 72,081 81,094
24,360 17,859 16,320 2,910 61,449 69,195
15,575 22,495 14,730 3,705 56,505 76,112
21,850 12,540 17,600 2,700 54,690 65,157
22,770 9,875 16,975 3,600 53,220 60,041
23,275 18,215 6,105 1,700 49,295 64,109
19,060 14,196 5,320 3,200 41,776 45,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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