AoeStats
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Arabia

504720233Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 21m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
919
+17
🇦🇷 Spanish · Argentina
862
+21
🇱🇰 Britons · Sri Lanka
949
-56
🇮🇳 Japanese · India
946
-52
Player eAPM Actions Feudal Castle Imperial Opening
51 1,125 9:50 14:25 — ⛏ Fast Castle
31 674 11:37 — — ⚔ Drush
15 339 19:02 — —
8 180 11:44 21:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,640 1,875 1,420 650 8,585 9,120
3,375 2,141 250 205 5,971 8,010
3,600 1,765 465 0 5,830 6,609
2,000 1,120 150 0 3,270 2,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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