AoeStats
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Arena

504713626Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 49m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Romans · Spain
1010
+18
🇪🇸 Persians · Spain
935
+20
🇹🇷 Vietnamese · Türkiye
1083
-21
🇱🇰 Teutons · Sri Lanka
1000
-51
Player eAPM Actions Feudal Castle Imperial Opening
22 1,078 9:18 14:34 40:55 ⛏ Fast Castle
16 812 10:15 17:11 35:26 ⛏ Fast Castle
15 746 11:33 16:39 — ⛏ Fast Castle
8 417 12:23 24:32 39:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,420 11,385 12,270 2,830 44,905 57,452
7,975 14,800 5,990 955 29,720 35,340
12,145 10,205 3,000 1,360 26,710 34,414
13,260 6,190 3,965 1,400 24,815 29,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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