AoeStats
← freewillie

Yucatan

510433984Analyzed
2v2 RM · 3d ago on Oct 1, 2026· 48m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1116
+13
🇺🇸 Goths · United States
1106
+14
🇲🇽 Dravidians · Mexico
1057
-14
🇺🇸 Aztecs · United States
1050
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,783 12:29 22:02 44:48 ⚔ M@A into Archers into Scouts
32 1,539 12:49 19:55 36:45
27 1,289 10:17 20:59 40:52 ⚔ M@A into Skirms
22 1,057 11:37 16:42 38:23 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,180 12,575 7,820 3,475 42,050 48,578
20,520 11,907 7,605 1,070 41,102 46,413
11,755 14,712 10,240 1,400 38,107 48,356
13,230 10,599 6,185 3,200 33,214 35,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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