AoeStats
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Oasis

509123444Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 39m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇸 Franks · Iceland
458
+25
🇮🇳 Khmer · India
457
+25
🇹🇷 Chinese · Türkiye
743
-26
🇫🇷 Teutons · France
646
-24
Player eAPM Actions Feudal Castle Imperial Opening
24 928 11:15 25:36 — ⚔ Scout Rush
12 477 11:06 29:40 — ⚔ Archer Rush
10 384 11:59 20:51 — ⛏ Fast Castle
9 348 19:48 32:30 —

Resources

Player Food Wood Gold Stone Spent Collected
14,060 5,656 7,470 200 27,386 31,693
7,920 5,195 1,735 875 15,725 19,173
7,570 4,941 450 200 13,161 13,634
4,710 2,863 885 750 9,208 13,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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