AoeStats
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Baltic

510646896Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 57m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
746
+13
🇻🇪 Vietnamese · Venezuela
745
+13
🇦🇷 Vietnamese · Argentina
733
-16
🇦🇷 Khmer · Argentina
613
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 2,148 10:02 20:37 32:28 ⚔ FC into Skirms
17 1,013 10:26 22:08 34:59 ⛏ Fast Castle
15 896 9:37 20:29 37:52 ⚔ Skirmisher Rush
12 687 10:06 23:17 41:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,750 18,275 12,455 1,410 53,890 66,471
12,170 19,770 14,910 1,945 48,795 61,906
20,610 14,445 11,105 1,535 47,695 74,527
9,045 8,520 5,530 1,750 24,845 26,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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