AoeStats
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Nomad

510636840Analyzed
3v3 RM · 13h ago on Oct 1, 2026· 87m 50s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
934
+12
🇦🇷 Goths · Argentina
777
+19
🇦🇷 Vietnamese · Argentina
712
+21
🇹🇷 Vikings · Türkiye
862
-18
🇹🇷 Koreans · Türkiye
834
-17
🇧🇷 Burmese · Brazil
826
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 3,853 15:35 25:32 41:02 ⚔ Fish Boom into Scouts
33 2,897 15:12 20:34 37:23 ⛏ Fish Boom FC
27 2,405 13:02 21:08 50:32 ⚔ Fish Boom into Fire Galleys FC into Scouts
20 1,714 14:03 22:59 52:32 ⛏ Fish Boom FC
15 1,285 17:18 28:41 45:35 ⛏ Fish Boom FC
12 1,076 18:20 26:49 70:51 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
34,575 29,774 12,990 10,250 87,589 90,046
21,870 36,990 16,075 7,550 82,485 88,245
29,210 19,859 15,105 8,500 72,674 118,049
21,340 26,023 13,410 2,750 63,523 65,532
11,275 28,255 17,590 5,700 62,820 100,773
9,985 14,504 4,205 2,050 30,744 31,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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