AoeStats
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Nomad

510634395Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 15m 20s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Romans · Argentina
923
+11
🇦🇷 Saracens · Argentina
759
+18
🇦🇷 Vietnamese · Argentina
691
+21
🇦🇹 Byzantines · Austria
832
-40
🇩🇪 Ethiopians · Germany
806
-17
🇧🇷 Vikings · Brazil
766
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 508 13:59 — — ⛏ Fish Boom
22 337 14:06 — — ⛏ Fish Boom
14 209 — — — ⛏ Fish Boom
13 200 — — —
8 116 — — —
3 45 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,000 2,000 50 100 4,150 3,806
1,850 2,150 50 0 4,050 4,942
1,650 1,425 50 100 3,225 3,179
1,350 1,214 50 100 2,714 3,021
200 825 50 100 1,175 609
550 375 0 100 1,025 745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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