AoeStats
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Black Forest

509932529Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 54m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
912
+13
🇩🇪 Persians · Germany
614
+25
🇫🇷 Turks · France
871
-40
🇫🇷 Slavs · France
798
-18
Player eAPM Actions Feudal Castle Imperial Opening
13 703 12:26 22:06 35:28 ⚔ Fish Boom FC into Skirms
13 714 12:44 21:56 33:18 ⚔ M@A Rush
11 612 13:02 21:05 37:23 ⚔ FC into Skirms
10 569 14:04 28:04 42:23 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
26,185 18,611 14,760 4,860 64,416 72,929
25,320 16,582 13,050 5,265 60,217 64,472
17,445 17,405 6,765 1,045 42,660 45,380
20,900 11,467 4,815 950 38,132 46,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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