Migration
509106289Analyzed1v1 RM
·
6d ago on Sep 25, 2026·
18m 30s·
2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Samarium's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 50,100 analysed 1v1 players on Migration.
Lord Future
D
Feudal Age
11:41
vs 11:47
top 47%
Castle Age
—
vs 19:42
btm 0%
Imperial Age
—
vs 35:33
btm 0%
eAPM
9
vs 24
btm 3%
▼
Low eAPM (9) — busier hands win idle time back
▼
Loom after the Feudal click (17:01) — usually safest before it
▼
Town centers idle 5:37 of the first 18:30 — keep villagers queued
Samarium
D
Feudal Age
13:01
vs 11:47
btm 19%
Castle Age
—
vs 19:42
btm 0%
Imperial Age
—
vs 35:33
btm 0%
eAPM
13
vs 24
btm 12%
First military
3:53
vs 11:01
top 0%
▼
Slow Feudal Age at 13:01 — slower than 81% of analysed players on Migration
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom after the Feudal click (13:53) — usually safest before it
▲
Early military at 3:53 (Transport Ship) — earlier than 100% of analysed players on Migration
▲
Town centers almost never idle — 11s across the first 18:30