AoeStats
← Samarium

Migration

509106289Analyzed
1v1 RM · 6d ago on Sep 25, 2026· 18m 30s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Sicilians · France
807
+15
🇧🇬 Vikings · Bulgaria
776
-15

Win probability

Samarium's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 50,100 analysed 1v1 players on Migration.
Lord Future D
Feudal Age 11:41 vs 11:47
top 47%
Castle Age — vs 19:42
btm 0%
Imperial Age — vs 35:33
btm 0%
eAPM 9 vs 24
btm 3%
▼ Low eAPM (9) — busier hands win idle time back
▼ Loom after the Feudal click (17:01) — usually safest before it
▼ Town centers idle 5:37 of the first 18:30 — keep villagers queued
Samarium D
Feudal Age 13:01 vs 11:47
btm 19%
Castle Age — vs 19:42
btm 0%
Imperial Age — vs 35:33
btm 0%
eAPM 13 vs 24
btm 12%
First military 3:53 vs 11:01
top 0%
▼ Slow Feudal Age at 13:01 — slower than 81% of analysed players on Migration
▼ Low eAPM (13) — busier hands win idle time back
▼ Loom after the Feudal click (13:53) — usually safest before it
▲ Early military at 3:53 (Transport Ship) — earlier than 100% of analysed players on Migration
▲ Town centers almost never idle — 11s across the first 18:30
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