AoeStats
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MegaRandom

505286279Analyzed
2v2 RM · 25d ago on Sep 8, 2026· 59m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Sicilians · Italy
822
+13
🇳🇴 Spanish · Norway
688
+19
🇳🇴 Sicilians · Norway
802
-20
🇳🇴 Portuguese · Norway
703
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,413 11:28 28:48 39:59 ⚔ Tower Rush
16 979 12:54 18:14 42:45 ⛏ Fast Castle
14 845 13:20 20:43 35:01 ⛏ Fast Castle
14 818 12:48 18:49 55:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,830 16,455 6,535 6,875 53,695 59,165
24,090 9,225 9,410 7,920 50,645 62,344
12,335 12,935 3,685 2,325 31,280 34,034
8,165 8,930 6,510 6,875 30,480 33,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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