AoeStats
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Arabia

507612434Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 70m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
61 4,318 9:20 23:37 43:53 ⚔ Scout Rush
47 3,333 11:12 26:35 43:23
44 3,114 11:22 28:30 47:42 ⚔ Scout Rush
42 2,991 9:30 26:22 43:25 ⚔ Champi Rush
28 1,943 11:09 27:40 44:02 ⚔ Skirmisher Rush
26 1,869 9:08 25:08 42:10 ⚔ Archer Rush
26 1,803 10:06 23:42 35:40 ⛏ Fast Castle
16 1,094 14:03 27:36 64:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,805 29,283 13,115 3,775 92,978 99,529
49,390 21,628 19,635 2,200 92,853 108,492
37,200 28,250 13,815 1,050 80,315 97,868
29,380 30,653 14,820 3,675 78,528 114,826
32,225 24,532 8,075 3,920 68,752 81,785
27,480 11,318 13,560 2,200 54,558 58,555
11,910 19,053 15,630 2,505 49,098 51,201
16,335 5,998 10,005 2,180 34,518 40,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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