AoeStats
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Fortress

507605545Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 60m 40s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1208
+9
🇨🇱 Persians · Chile
1050
+16
🇨🇱 Japanese · Chile
1006
+17
🇺🇸 Lithuanians · United States
913
+21
🇺🇸 Turks · United States
1081
-18
🇺🇸 Tatars · United States
1030
-15
🇬🇧 Georgians · United Kingdom
1026
-15
🇮🇳 Slavs · India
1024
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,835 8:08 14:14 46:37 ⛏ Fast Castle
23 1,379 7:15 12:09 26:46 ⛏ Fast Castle
22 1,324 6:50 10:58 24:52 ⛏ Fast Castle
19 1,170 8:03 12:19 29:54 ⛏ Fast Castle
17 1,014 8:36 13:29 43:10 ⛏ Fast Castle
13 759 7:54 13:00 37:58 ⛏ Fast Castle
13 785 8:10 12:44 26:18 ⛏ Fast Castle
11 655 7:59 12:26 30:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,055 11,100 23,660 5,220 95,035 121,318
24,755 32,040 18,915 3,385 79,095 94,212
26,755 16,395 9,995 8,125 61,270 71,258
22,550 13,455 10,835 3,560 50,400 58,433
19,600 11,075 10,165 5,545 46,385 51,847
22,945 5,400 12,870 3,450 44,665 57,065
16,095 14,375 3,600 1,260 35,330 39,034
11,235 7,045 7,165 870 26,315 37,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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