AoeStats
← Wenneshow

QS Arena

503675321Analyzed
4v4 RM · 29d ago on Sep 1, 2026· 58m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
1192
+12
🇸🇪 Bohemians · Sweden
1182
+13
🇻🇳 Georgians · Vietnam
1152
+14
🇻🇳 Hindustanis · Vietnam
1117
+15
🇦🇷 Japanese · Argentina
1124
-14
🇨🇾 Burgundians · Cyprus
1110
-14
🇦🇷 Teutons · Argentina
1103
-13
🇬🇧 Goths · United Kingdom
1084
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,413 8:26 12:25 27:00 ⛏ Fast Castle
35 2,031 9:04 14:12 30:11 ⛏ Fast Castle
32 1,899 8:38 12:24 54:47 ⛏ Fast Castle
27 1,596 9:09 13:33 29:51 ⛏ Fast Castle
25 1,491 8:17 21:03 35:49 ⚔ M@A into Towers
24 1,389 7:40 14:57 25:02 ⛏ Fast Castle
20 1,163 8:35 13:20 26:25 ⛏ Fast Castle
15 903 7:53 15:11 28:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,330 15,130 26,800 2,450 108,710 135,922
27,795 37,380 23,725 3,730 92,630 112,912
37,320 22,570 27,865 2,505 90,260 104,065
37,115 30,305 16,420 2,960 86,800 118,442
32,015 22,440 16,250 2,745 73,450 86,306
28,930 18,240 17,030 930 65,130 67,501
26,560 23,940 6,870 1,150 58,520 68,139
13,870 16,085 6,165 1,985 38,105 49,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.