AoeStats
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503625660Analyzed
3v3 RM · 29d ago on Sep 1, 2026· 42m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Hindustanis · Sweden
1187
+13
🇷🇺 Saracens · Russia
1150
+14
🇦🇺 Romans · Australia
1075
+18
🇮🇳 Magyars · India
1123
-15
🇮🇳 Aztecs · India
1115
-15
🇮🇳 Romans · India
1097
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,727 8:24 12:34 31:35 ⛏ Fast Castle
28 1,197 7:28 11:13 29:07 ⛏ Fast Castle
22 937 8:01 14:03 28:33 ⛏ Fast Castle
14 612 9:35 15:36 39:31 ⛏ Fast Castle
12 497 8:35 15:17 — ⛏ Fast Castle
7 282 9:00 16:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,510 11,420 18,350 5,750 61,030 73,915
25,930 17,494 9,780 1,725 54,929 58,446
17,485 17,755 9,235 950 45,425 56,113
15,395 11,548 5,205 1,920 34,068 34,507
10,935 8,280 2,330 1,025 22,570 26,863
5,950 5,280 350 200 11,780 13,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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