AoeStats
← Luid2026

Arabia

510401311Analyzed
1v1 RM · 12h ago on Sep 30, 2026· 57m 28s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Ethiopians · Ecuador
626
+19
🇨🇦 Khmer · Canada
692
-19
Player eAPM Actions Feudal Castle Imperial Opening
36 2,097 8:05 23:03 47:39 ⚔ Scout Rush
19 1,118 10:55 22:51 47:04

Resources

Player Food Wood Gold Stone Spent Collected
24,150 24,113 9,660 3,000 60,923 67,735
31,405 16,688 8,540 2,900 59,533 61,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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