AoeStats
← Luid2026

Arabia

510382514Analyzed
1v1 RM · 1d ago on Sep 30, 2026· 73m 10s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
669
+16
🇪🇨 Ethiopians · Ecuador
660
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,839 11:21 24:03 46:39 ⚔ Archer Rush
25 1,818 10:00 22:15 41:36 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
33,145 33,452 11,490 4,300 82,387 88,668
25,220 22,955 20,800 3,050 72,025 83,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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