Arabia
510169542Analyzed1v1 RM
·
22h ago on Sep 29, 2026·
39m 31s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Luid2026's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,768 analysed 1v1 players on Arabia.
Luid2026
D
Feudal Age
11:10
vs 9:49
btm 17%
Castle Age
32:34
vs 21:49
btm 1%
Imperial Age
—
vs 38:59
btm 0%
eAPM
17
vs 39
btm 8%
First military
11:38
vs 10:33
btm 33%
▼
Slow Feudal Age at 11:10 — slower than 83% of analysed players on Arabia
▼
Slow Castle Age at 32:34 — slower than 99% of analysed players on Arabia
▼
Low eAPM (17) — busier hands win idle time back
Duke270894
D
Feudal Age
12:29
vs 9:49
btm 6%
Castle Age
33:22
vs 21:49
btm 1%
Imperial Age
—
vs 38:59
btm 0%
eAPM
9
vs 39
btm 1%
First military
17:31
vs 10:33
btm 9%
▼
Slow Feudal Age at 12:29 — slower than 94% of analysed players on Arabia
▼
Slow Castle Age at 33:22 — slower than 99% of analysed players on Arabia
▼
Low eAPM (9) — busier hands win idle time back
▼
Loom after the Feudal click (37:11) — usually safest before it
▼
First military only at 17:31 (Scout Cavalry) — later than 91% of analysed players on Arabia
▼
Town centers idle 13:57 of the first 33:22 — keep villagers queued