AoeStats
← Luid2026

Arabia

510161690Analyzed
1v1 RM · 1d ago on Sep 29, 2026· 55m 8s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Ethiopians · Ecuador
645
+15
🇭🇷 Britons · Croatia
615
-15

Win probability

Luid2026's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,844 analysed 1v1 players on Arabia.
Your Mama C
Feudal Age 9:32 vs 9:49
top 39%
Castle Age 23:33 vs 21:49
btm 27%
Imperial Age — vs 38:59
btm 0%
eAPM 28 vs 39
btm 28%
First military 13:54 vs 10:33
btm 19%
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 3:39 of the first 23:33 — keep villagers queued
Luid2026 D
Feudal Age 10:59 vs 9:49
btm 20%
Castle Age 23:50 vs 21:49
btm 24%
Imperial Age 43:59 vs 38:59
btm 16%
eAPM 20 vs 39
btm 12%
First military 11:55 vs 10:33
btm 30%
▼ Slow Feudal Age at 10:59 — slower than 80% of analysed players on Arabia
▼ Slow Castle Age at 23:50 — slower than 76% of analysed players on Arabia
▼ Slow Imperial Age at 43:59 — slower than 84% of analysed players on Arabia
▼ Low eAPM (20) — busier hands win idle time back
▲ Town centers almost never idle — 2s across the first 23:50
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