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African Clearing

510680378Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 71m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Armenians · Canada
1479
+16
🇺🇸 Spanish · United States
1464
+16
🇨🇦 Bohemians · Canada
1448
+17
🇺🇸 Berbers · United States
1400
+19
🇭🇰 Maya · Hong Kong SAR China
1524
-19
🇺🇸 Burgundians · United States
1520
-20
🇨🇳 Khmer · China
1456
-16
🇺🇸 Britons · United States
1360
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 3,704 13:35 17:10 39:13 ⛏ Fast Castle
43 3,083 14:03 17:43 44:25 ⛏ Fast Castle
42 3,040 11:58 24:02 37:55 ⚔ M@A Rush
40 2,854 14:32 26:12 61:07 ⚔ Towers into Archers
39 2,767 12:28 40:43 60:07 ⚔ Scout Rush
37 2,623 14:45 33:23 53:05 ⚔ Archers into Scouts
28 2,012 12:07 16:30 38:06 ⛏ Fast Castle
19 1,387 15:07 18:47 40:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,430 28,713 21,220 6,515 114,878 127,539
49,150 31,315 21,405 6,525 108,395 126,724
46,960 21,615 34,845 1,450 104,870 110,699
43,680 20,595 22,830 5,450 92,555 96,295
28,255 36,738 11,690 3,215 79,898 83,517
16,135 27,696 14,290 3,660 61,781 61,945
21,645 28,211 7,940 3,740 61,536 62,829
12,510 15,968 7,740 1,350 37,568 39,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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