AoeStats
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Black Forest

510434839Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 55m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
1763
+16
🇧🇷 Teutons · Brazil
1741
+17
🇵🇪 Poles · Peru
1547
+24
🇪🇨 Inca · Ecuador
1539
+25
🇨🇱 Malay · Chile
1862
-24
🇨🇱 Bengalis · Chile
1858
-24
🇨🇱 Vikings · Chile
1731
-20
🇨🇱 Khmer · Chile
1576
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 3,743 9:43 20:45 31:04 ⚔ M@A into Towers FC
51 2,826 11:19 19:14 30:34 ⛏ Fish Boom FC
42 2,325 11:43 15:14 29:18 ⛏ Fish Boom FC
39 2,158 11:40 15:38 29:50 ⛏ Fast Castle
38 2,120 10:12 20:55 29:54 ⚔ Archers into Fish Boom
36 1,991 11:07 15:14 33:12 ⛏ Fish Boom FC
32 1,784 12:38 28:06 45:35 ⛏ Fish Boom into Galleys FC
26 1,417 12:47 16:23 27:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,570 45,465 19,370 3,835 97,240 108,766
33,360 35,050 25,735 300 94,445 102,809
35,810 24,827 18,740 2,520 81,897 96,360
27,885 26,186 22,615 4,065 80,751 96,566
30,455 32,795 7,255 2,805 73,310 75,348
28,110 24,496 11,405 2,625 66,636 71,802
15,050 22,279 10,115 3,990 51,434 61,916
14,020 12,445 2,865 3,000 32,330 34,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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