AoeStats
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African Clearing

510394725Analyzed
4v4 RM · 2h ago on Sep 30, 2026· 4m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1471
+19
🇪🇨 Vikings · Ecuador
1470
+19
🇨🇱 Khmer · Chile
1446
+20
🇨🇱 Byzantines · Chile
1430
+21
🇺🇾 Koreans · Uruguay
1574
-21
🇩🇰 Poles · Denmark
1539
-20
🇨🇳 Khitans · China
1529
-19
🇨🇦 Burgundians · Canada
1522
-19
Player eAPM Actions Feudal Castle Imperial Opening
43 215 — — —
43 214 — — —
41 202 — — —
39 193 — — —
37 186 — — —
33 166 — — —
27 135 — — —
13 63 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 700 0 200 1,150 616
400 450 50 100 1,000 352
550 325 0 100 975 370
400 403 50 100 953 261
450 400 0 100 950 355
350 400 0 100 850 285
400 300 0 100 800 256
300 400 0 100 800 269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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