AoeStats
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African Clearing

510349112Analyzed
4v4 RM · 19h ago on Sep 30, 2026· 51m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1602
+11
🇨🇳 Vietnamese · China
1519
+14
🇨🇳 Hindustanis · China
1470
+16
🇨🇳 Bengalis · China
1402
+18
🇨🇿 Burmese · Czechia
1510
-16
🇪🇨 Armenians · Ecuador
1485
-15
🇷🇺 Sicilians · Russia
1471
-15
🇨🇿 Malay · Czechia
1431
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,889 13:54 18:44 38:39 ⚔ Fish Boom FC into Archers
37 1,900 14:04 17:45 35:08 ⚔ Fish Boom FC into Scouts
34 1,746 15:54 20:53 39:56 ⚔ M@A into Archers
33 1,702 12:47 17:23 51:06 ⚔ FC into Towers
29 1,474 12:56 18:18 33:43 ⛏ Fast Castle
27 1,366 12:46 21:25 39:26 ⛏ Fast Castle
24 1,250 12:36 16:38 42:31 ⛏ Fast Castle
21 1,081 14:23 29:21 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
45,575 21,105 25,135 3,700 95,515 102,686
30,185 27,920 16,075 6,405 80,585 84,621
20,010 24,933 20,375 1,800 67,118 73,291
14,595 25,570 14,730 1,000 55,895 64,514
17,380 17,571 10,930 3,755 49,636 53,386
14,815 20,979 10,625 2,850 49,269 57,194
7,735 7,011 2,570 1,755 19,071 18,688
6,830 6,255 3,570 1,700 18,355 19,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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